![]() ![]() Kryptonite Factor: This is the most surefire way to trap the red troublemaker. Substances: Liquid gummi, marshmallows, molasses, most other sugary sweets that can be pretty sticky ![]() Another side effect is that her glue powers weaken if she's trapped in these substances. Weakness: I've found that, out of most substances, she seems to get stuck in sugar-heavy substances! However, she can still escape from these traps. However, if you really want to capture Krystal, heed the next paragraph well! It's only a lure, though, in order to get the victim trapped so she can "have fun" with them. The trouble was that Krystal can sometimes "play" with her victim and pretend to be able to be trapped in something like trap glue. Substances: Mud/mucky grounds, quicksand, slime trails, Alien glues, sugary ground Normal Grounds: As the name implies, it seems that Krystal can get stuck or get slowed down in the following, just like most other species. Substances: Most natural Earthbound adhesives, Tar/Asphalt (though the quicksand compartment of tars can still be enough to ensnare her due to suction forces) Needless to say, I'll just consider it that she can't get stuck, but she can get slowed down. Resistances: This is a bit weird, though the gist is that while Krystal could get stuck, it'll take far more time or matter than normal adhesives. Substances: Trap Glues, Manufactured Earthbound adhesives Total Immunity: This means that, no matter which form she takes, she actually cannot get stuck in the following substances. However, that doesn't matter, because from all this time I saw her in the field, I can narrow down her weaknesses! Yeah, Krystal can turn herself into glue. While I know that there's not much people who care, I'm still going to write this down as a reference. ![]()
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